![mods stardew valley steam mac mods stardew valley steam mac](https://steamlists.com/wp-content/uploads/2021/01/stardew-valley-modding-24-steamlists-com-e32re2-678x381.jpg)
You can build yourself mono for aarch64, which I have done.
MODS STARDEW VALLEY STEAM MAC INSTALL
When you install mono, the only prebuilt binaries are already in x86_64 so Rosetta will be used by default, regardless of launch method. Of course the game runs through translated code and is therefore not as efficient as normal m1 performance, but it works. When you run the game (at least through the steam. Essentially right click on terminal - get info - run through rosetta(?).
![mods stardew valley steam mac mods stardew valley steam mac](https://igg-games.com/wp-content/uploads/2016/02/Stardew-Valley-Free-Download.jpg)
Temporary solution would be to run terminal as an x86 application through Rosetta2. Let me know if I can provide any further information, I'd be happy to help. This is my first bug report, so apologies if I missed a rule while posting. Upon googling this issue is mentioned in this Stardew Valley forums thread, and a similar issue is mentioned in this Reddit thread, though those users did not specify whether they were running SMAPI on M1 macs. Log file of SMAPI 3.11.0 launching on the same M1 mac using these slightly older versions of the same mods Log file of SMAPI 3.12.2 and the same mods consistently launching correctly on an X86-based Mac Log file of the same SMAPI / Mod installation, hanging on the second launch Log file of SMAPI 3.12.2 successfully launching on an M1 mac after a fresh install Re-launch the game, the launcher should now hang. Wait for the game to successfully launch to the title screen, and quit Stardew Valley. Install SMAPI 3.12.2 on an ARM-based Mac with these mods in the mods folder This is not the behaviour on X86 versions of MacOS, nor was it the behaviour with SMAPI 3.11.0 on ARM Macs. SMAPI 3.12.2 functions correctly after a fresh install on M1 macs, but hangs on subsequent game launches.